The allip can move through other creatures and objects as if they were difficult terrain. Senses darkvision 60 ft., passive Perception 10 Damage Resistances acid, cold, fire, lightning, thunder bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
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